--------------------------GTA V: M35A2----------------------------------
Missing the Classic Truck? Now bringing to you the very FIRST M35 6x6 2 1/2 Ton Truck mod to GTA V!
I know there's a lot of good and skilled modder in GTA V modding community, sooner this will be replace by much better but for now enjoy driving this 1st :)

Features:

Breakable windshield, Receive Damages, Scratches, Bulletholes, Blood Stains etc.
Comes with diff. Camu textures
Can carry troops just like Replaced original in-game barracks
Proper Collisions

Cons: 

Hands in Steering Wheel slightl not align
Wipers Not Supported
As of now Speed'o meter (dials) not working

---------------------------Installation----------------------------------

1. Open "OpenIV" >> GTA V >> mods >> x64e.rpf >> levels >> gta5 >> vehicles.rpf
2. Replace "barracks.yft", "barracks_hi.yft", and choose your texture from the 3 camu provided replace "barracks.ytd"

-----------------------------Handling-------------------------------------

1. Open "OpenIV" >> GTA V >> mods >> update >> update.rpf >> common >> data >> handling.meta
2. Open Handling.meta with either wordpad or notepad, Find "Barracks"

Replace lines with data below:

<Item type="CHandlingData">
      <handlingName>BARRACKS</handlingName>
      <fMass value="9000.000000" />
      <fInitialDragCoeff value="4.000000" />
      <fPercentSubmerged value="200.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-1.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.200000" y="1.600000" z="2.200000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.110000" />
      <fDriveInertia value="0.500000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="110.000000" />
      <fBrakeForce value="0.300000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.150000" />
      <fSteeringLock value="36.000000" />
      <fTractionCurveMax value="1.650000" />
      <fTractionCurveMin value="1.450000" />
      <fTractionCurveLateral value="18.000000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.480000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.000000" />
      <fSuspensionCompDamp value="0.800000" />
      <fSuspensionReboundDamp value="1.000000" />
      <fSuspensionUpperLimit value="0.240000" />
      <fSuspensionLowerLimit value="-0.250000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.490000" />
      <fAntiRollBarForce value="0.300000" />
      <fAntiRollBarBiasFront value="0.520000" />
      <fRollCentreHeightFront value="0.100000" />
      <fRollCentreHeightRear value="0.100000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="120.000000" />
      <fOilVolume value="10.000000" />
      <fSeatOffsetDistX value="-0.100000" />
      <fSeatOffsetDistY value="-0.050000" />
      <fSeatOffsetDistZ value="0.400000" />
      <nMonetaryValue value="40000" />
      <strModelFlags>224018</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>TRUCK</AIHandling>
      <SubHandlingData>
        <Item type="NULL" />
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

in the next update ill fix all the cons, and please help me find bugs i consider
this as beta for now, im open for comments and tutorials on how to fix other issues
i admit lacking of knowledge to other non-working features.

-------------------------------------------------------------------------
Model and Textures from: Adam Gunchokov/StratumX, truck model from BeamNG Drive and produce similar to GTA SA & GTA IV All credits goes to them
